![]() You can join the discussion on Strange Brigade's support for Vulkan and DirectX 12 on the OC3D Forums. In-game, the only differences that we have noticed between both versions so far is that the game's Vulkan version lacks support for HDR, but aside from that, both versions are seemingly identical.Įxpect a full performance review for Strange Brigade in the coming days, which will include dedicated ASYNC Compute testing and comparisons between the DirectX 12 and Vulkan APIs. Games that use DirectX can use multimedia accelerator features built-in to your hardware more efficiently which improves your overall multimedia experience. Instead of abandoning their progress with DirectX 12 from Sniper Elite 4, Rebellion decided to support both APIs, giving gamers the ability to compare Strange Brigade's DirectX 12 and Vulkan versions directly. First and foremost is DirectX Raytracing 1.1 with more and more games picking up ray tracing, DirectX 12 Ultimate natively integrates the feature into Windows as well as Microsofts. DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware. ![]() With Strange Brigade, Rebellion wanted to support modern graphical APIs while also supporting legacy operating systems like Windows 7, making a Vulkan the only viable option. Select 'Direct3D12 Win32 Game DR' or 'Direct3D12 UWP Game DR'. You can optionally type 'Win32' or 'UWP' in the search box as well. or on the startup dialog select Create a new project Select 'Games' on the project types filter. Why support Vulkan and DirectX 12? Well, Rebellion is no stranger to modern graphical APIs, becoming one of the first adopters of AMD's Mantle API (a precursor to Vulkan) with Sniper Elite 3 and DirectX 12 in Sniper Elite 4. Visual Studio 2019 / 2022 From the drop-down menu, select File and then New -> Project. Strange Brigade is not the first game to support both DirectX 12 and Vulkan, with Ashes of the Singularity acting as a prime example, though it is the first to support both APIs at launch, without the ability to use DirectX 11 or OpenGfallbackll back option. Rebellion has release Strange Brigade, one of the first games to support both DirectX 12 and Vulkan, eschewing support for the ageing DirectX 11 API while maintaining support for both Windows 10 and older Windows OS' such as Windows 7 and Windows 8/8.1. Get started building DirectX games in Visual Studio by using the built-in DirectX project templates. Microsoft's DirectX 12 API was released with much fanfare and little market impact, with support coming to a minority of titles, the majority of which also supported DirectX 11 and, for the most part, only received performance benefits on AMD/Radeon hardware. The Khronos Group's Vulkan API was also released with a lot of hype and minimal market impact, though now things are starting to change.
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